![]() There is a minor cost in tokens to account for (since Tornado costs 5U and Billiards is free). (Especially when the billiards physics go wonky.) And I can state with full confidence that you'll earn FAR more tickets in Tornado than you will in single-player Billiards within the same space of time. I've played tons of Arcade billiards and been grinding Tornado ever since the Arcade 1.5 update. though if billards also nets a fair bit of tickets and xp, that could be an option from what was mentioned above. I think the question then comes down to how many rounds/mins in tornado gets you 1k vs offering/avalanch. I average over 1,000 tickets per 10 plays consistently, and sometimes get on a hot streak with the Bonuses and do better than that. It's a bit random, but you can raise your odds to where you're getting the bonus around 1 in 4 rounds. Plus, with the latest update, you can also get a 150 ticket bonus each round (although sad that they nerfed the speed of the rounds with the build up sound at the beginning of each ball launch). Super fast rounds, and once you get the timing down, you should be getting 90-100 ticket per round nearly every turn. ![]() ¹ You can do this directly from the Steam Workshop page from your item, once it has correctly uploaded.Originally posted by gzsfrk:Tornado is great for grinding. Bans: If you have recently had an item removed from the Workshop, you may be limited by a temporary Workshop ban, even if it wasn't a Tower Unite item,.If this is the case, try again in 15 minutes or so. Maintenance / Downtime: Sometimes the Steam Workshop is taken offline and will be unable to accept uploads.Keep it short or empty and you can update it freely afterwards¹. Title / Description: Large bodies of text in the title or description field may prevent the upload.Preview images need be no larger than 200x200 pixels - larger images can be uploaded afterwards¹. Preview Image: This may be pushing the item over the 30MB limit.Filesize: Ensure your item is less than 30MB in size, else Steam will simply create a zero-byte item.It's worth trying again once or twice before investigating further. If your model is failing to upload to the Steam Workshop, check these common causes: Hidden geometry (such as the interiors of closed mouths and the skin beneath clothes) are never seen and should be removed where applicable.įailed Workshop Upload Troubleshooting (tutorial by Spoom).'Hard' edges, usually displayed as bright, cyan lines, are duplicated for the same reason as listed in 'Smooth Shading'.Try to minimise these where possible for best results. UV map seams, even if only using one UV map, will increase the vertex count for every edge vertex.Other things which increase the vertex count:.Keep the 'Merge Distance' in the popup at the default '0.0001 m' (or similar) value, as larger values will reduce detail similar to Decimate would, except worse.This will eliminate any duplicate vertices in a single mesh, but is not guaranteed to preserve 100% detail.Merge By Distance - Edit Mode > Press A to select all > Press M > Choose 'By Distance'.Any UV map after the first, which should be named 'UVMap', will add each of its vertices to the vertex count even though it is unused.Remove Duplicate UV Maps - These are listed under the 'Object Data Properties' tab, displayed as a green triangle with three dots in Blender 2.8+.TU, running on UE4, only does 'smooth' shading and will automatically add extra vertices for every 'flat' face to mimic the effect.Try this first of all, because it is often responsible for more than tripling the vertex count in TU.Smooth Shading - Object Mode > Right click your mesh object > Shade Smooth. ![]() Here are some methods you can try to reduce vertex count before resorting to this: The easiest way to reduce these is to 'Decimate' your meshes, but this targets and discards the finer details of your model. It's almost certain that the vertex count displayed in Blender will be lower than the vertex count displayed in Tower Unite, and there are several reasons for this. Reducing Vertext Count (tutorial by Spoom) ![]()
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