![]() Morph ball is back with features new and old, including the "Screw Attack" which allows you to jump up two vertical walls. These usually involve pulling, pushing or twisting the Wii Remote as if you were opening locks. It wouldn't be a Wii game without some kind of gesture system, and Corruption employs a handful of different interaction elements when accessing doors and control panels. The new PED suit allows you to enter "Hypermode", activated by inserting one of your energy tanks into Phazon, allowing you to become ultra powerful for a brief period at the cost of energy. Gone is the beam selector, replaced by upgrading your standard beam as you progress through the game. Samus' ship plays a much larger role in this final game. Corruption only has three visors to choose from Scanner, X-Ray and Ship. The control system is not the only area of the game that's been refined and changed since the previous two titles. ![]() "Standard" mode will have a dead zone on-screen that helps keep your view centred, while "Advanced" mode gets rid of that dead zone and offers even more precise movement for hardcore gamers. There's a range of control options, such as flipping the jump/shoot controls and aiming sensitivity. Hopefully other developers will take note of this control system. Retro Studios has proven that FPS games can work, and work well, on the Wii. The targeting/aiming system works brilliantly, raising the difficulty level over the originals. One key difference over the previous games is that when locked onto a target you are still required to aim with the Wii Remote - it's not auto-aim, it simply locks your view on that target. For those that aren't well versed, it's very similar to Zelda's Z-Targeting system. Holding down the Z button allows you to lock your view or, if aimed correctly, allows you to lock onto a target. The key to its success is the target/view locking. This system has already been employed by games such as Red Steel and Far Cry: Vengeance but none of them come close to the perfection of Prime 3. For those unfamiliar, you use the Wii Remote to aim/look and the analogue stick on your Nunchuck to move forward/back/left/right. The control system in Corruption is the best console control system for FPS games. So, does it work as well as expected? Yes, it does. ![]() It's no myth that this game was the whole reason the Nunchuck was added to the Wii control system. Corruption does this beautifully and you're soon comfortable with the controls and surroundings. This section of the game is primarily designed to introduce you to all the controls, characters and the story. Much like other FPS games including the previous two titles, you're eased into the game by completing the first "training" area. ![]()
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